Official
Back to Ursina Originals

By Pokepetter
How it works
Code
from ursina import *
from ursina.prefabs.platformer_controller_2d import PlatformerController2d
app = Ursina()
window.color = color.light_gray
camera.orthographic = True
camera.fov = 20
# ground
ground = Entity(
model='cube', color=color.olive.tint(-.4),
z=-.1, y=-1, origin_y=.5,
scale=(1000,100,10), collider='box', ignore=True
)
# random platforms
random.seed(4)
for i in range(10):
Entity(
model='cube', color=color.dark_gray,
collider='box', ignore=True,
position=(random.randint(-20,20), random.randint(0,10)),
scale=(random.randint(1,20), random.randint(2,5), 10)
)
# player
player = PlatformerController2d()
player.x = 1
player.y = raycast(player.world_position, player.down).world_point[1] + .01
# smooth camera
camera.add_script(SmoothFollow(
target=player, offset=[0,5,-30], speed=4
))
# input bindings
input_handler.bind('right arrow', 'd')
input_handler.bind('left arrow', 'a')
input_handler.bind('up arrow', 'space')
input_handler.bind('gamepad dpad right', 'd')
input_handler.bind('gamepad dpad left', 'a')
input_handler.bind('gamepad a', 'space')
# development cheats
if application.development_mode:
from ursina.scripts.noclip_mode import NoclipMode2d
player.add_script(NoclipMode2d())
app.run()