Inventory System

Inventory System

Official
Pokepetter
By Pokepetter

How it works

Code

from ursina import *


class Inventory(Entity):
    def __init__(self, width=5, height=8, **kwargs):
        super().__init__(
            parent = camera.ui,
            model = Quad(radius=.015),
            texture = 'white_cube',
            texture_scale = (width, height),
            scale = (width*.1, height*.1),
            origin = (-.5,.5),
            position = (-.3,.4),
            color = color.hsv(0, 0, .1, .9),
            )

        self.width = width
        self.height = height

        for key, value in kwargs.items():
            setattr(self, key, value)


    def find_free_spot(self):
        for y in range(self.height):
            for x in range(self.width):
                grid_positions = [(int(e.x*self.texture_scale[0]), int(e.y*self.texture_scale[1])) for e in self.children]
                print(grid_positions)

                if not (x, -y) in grid_positions:
                    print('found free spot:', x, y)
                    return x, y


    def append(self, item, x=0, y=0):
        print('add item:', item)

        if len(self.children) >= self.width*self.height:
            print('inventory full')
            error_message = Text('<red>Inventory is full!', origin=(0,-1.5), x=-.5, scale=2)
            destroy(error_message, delay=1)
            return

        x, y = self.find_free_spot()

        icon = Draggable(
            parent = self,
            model = 'quad',
            texture = item,
            color = color.white,
            scale_x = 1/self.texture_scale[0],
            scale_y = 1/self.texture_scale[1],
            origin = (-.5,.5),
            x = x * 1/self.texture_scale[0],
            y = -y * 1/self.texture_scale[1],
            z = -1,
            )
        name = item.replace('_', ' ').title()

        if random.random() < .25:
            icon.color = color.gold
            name = '<orange>Rare ' + name

        icon.tooltip = Tooltip(name)
        icon.tooltip.background.color = color.hsv(0,0,0,.8)


        def drag():
            icon.org_pos = (icon.x, icon.y)
            icon.z = -2   # ensure the dragged item overlaps the rest

        def drop():
            icon.x = int((icon.x + (icon.scale_x/2)) * self.width) / self.width
            icon.y = int((icon.y - (icon.scale_y/2)) * self.height) / self.height
            icon.z = -1

            # if outside, return to original position
            if icon.x < 0 or icon.x >= 1 or icon.y > 0 or icon.y <= -1:
                icon.position = (icon.org_pos)
                return

            # if the spot is taken, swap positions
            for c in self.children:
                if c == icon:
                    continue

                if c.x == icon.x and c.y == icon.y:
                    print('swap positions')
                    c.position = icon.org_pos

        icon.drag = drag
        icon.drop = drop



if __name__ == '__main__':
    app = Ursina()

    inventory = Inventory()

    def add_item():
        inventory.append(random.choice(('bag', 'bow_arrow', 'gem', 'orb', 'sword')))

    add_item()
    add_item()
    add_item_button = Button(
        scale = (.1,.1),
        x = -.5,
        color = color.lime.tint(-.25),
        text = '+',
        tooltip = Tooltip('Add random item'),
        on_click = add_item
        )
    background = Entity(parent=camera.ui, model='quad', texture='shore', scale_x=camera.aspect_ratio, z=1)

    Cursor(texture='cursor', scale=.1)
    mouse.visible = False

    app.run()

View source on GitHub

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