Rotation
Rotations are specified in degrees around each axis. The default sign convention is:
- X and Y axes rotate clockwise when viewed from outside
- Z axis rotates counter-clockwise (so 2D rotation appears clockwise)
This is controlled by:
Entity.rotation_directions = (-1, -1, 1)
_______
/
\->
__
/ \ y
v | |
| z | __
\ | / \
\| v |
*---------- x |
Common methods
- Absolute set:
entity.rotation = Vec3(rx, ry, rz)
- Continuous rotate:
entity.rotate(amount)
- Face a point in 3D:
entity.look_at(target_position)
- Face a point in 2D:
entity.look_at_2d(target_position)
- Direct quaternion access:
q = entity.quaternion entity.quaternion = new_q