Distance Check
For basic proximity detection, compare the distance between entities:
from ursina import distance, destroy
if distance(player, pickup) < (pickup.scale_x / 2):
pickup.animate_scale(0, duration=0.1)
destroy(pickup, delay=0.1)
Using simple distance checks for proximity-based triggers in Ursina Engine.
For basic proximity detection, compare the distance between entities:
from ursina import distance, destroy
if distance(player, pickup) < (pickup.scale_x / 2):
pickup.animate_scale(0, duration=0.1)
destroy(pickup, delay=0.1)