Sky
Sky(**kwargs)
Located in ursina/prefabs/sky.py
Overview
Creates a large sphere or cube around the scene to simulate sky. Automatically tracks the camera so it always appears infinitely far away. Multiple Sky
instances are supported via Sky.instances
.
Methods
update()
Repositions the sky around the active camera each frame.input(key)
(Unused by default) can react to input if needed.
Example
from ursina import *
app = Ursina()
Sky() # add default sky
Entity(model='cube', color=color.azure, scale=2, collider='box')
EditorCamera()
app.run()