Sky
Sky(**kwargs)
Located in ursina/prefabs/sky.py
Overview
Creates a large sphere or cube around the scene to simulate sky. Automatically tracks the camera so it always appears infinitely far away. Multiple Sky instances are supported via Sky.instances.
Methods
update()
Repositions the sky around the active camera each frame.input(key)
(Unused by default) can react to input if needed.
Example
from ursina import *
app = Ursina()
Sky() # add default sky
Entity(model='cube', color=color.azure, scale=2, collider='box')
EditorCamera()
app.run()