Normals Shader
Example
from ursina import *
from ursina.prefabs.primitives import *
app = Ursina()
window.color = color.black
shader = normals_shader
a = WhiteCube(shader=shader)
b = AzureSphere(rotation_y=180, x=3)
b.shader = shader
GrayPlane(scale=10, y=-2, texture='shore')
Sky(color=color.light_gray)
EditorCamera()
def update():
b.rotation_z += 1
b.rotation_y += 1
b.rotation_x += 1
app.run()