Light
Light(**kwargs)
Located in ursina/lights.py
Overview
Light
is an Entity
subclass that represents a light source in your scene. You can set its color, enable shadows (for those light types that support them), and control its orientation. Ursina provides built‑in subclasses like DirectionalLight
, PointLight
and AmbientLight
.
Constructor Arguments
Any Entity
keyword argument is accepted (position, rotation, parent, etc.), plus:
Argument | Type | Default | Description |
---|---|---|---|
color | Color | color.white | Light color and intensity. |
shadows | bool | False | Enable shadow casting (only for certain types). |
Properties
Property | Description |
---|---|
.color | Get/set the light’s color (tint and intensity). |
Methods
Light itself adds no new methods beyond those inherited from Entity
. Its subclasses may include:
DirectionalLight(shadows=True)
– infinite directional light with optional shadowsPointLight(...)
– point source lightAmbientLight(...)
– scene‑wide ambient illumination
Example Usage
from ursina import *
from ursina.shaders import lit_with_shadows_shader
app = Ursina()
EditorCamera()
# create a floor and a cube that receive shadows
floor = Entity(model='plane', scale=10, color=color.gray, shader=lit_with_shadows_shader)
cube = Entity(model='cube', y=1, color=color.light_gray, shader=lit_with_shadows_shader)
# directional sunlight with shadows
light = DirectionalLight(shadows=True)
light.color = color.white
light.look_at(Vec3(1, -1, 1))
# an unlit cube (ignores all lights)
unlit = Entity(model='cube', x=-2, y=1, unlit=True, color=color.light_gray)
app.run()