Camera Vertical Blur Shader
Default inputs:
default_input = {
'blur_size': 0.1,
}
Example
from ursina import *
app = Ursina()
window.color = color._16
Entity(model='sphere', color=color.orange)
Entity(model='cube', y=-1)
camera.shader = camera_vertical_blur_shader
slider = ThinSlider(max=0.1, dynamic=True, position=(-.25, -.45))
def set_blur():
camera.set_shader_input('blur_size', slider.value)
slider.on_value_changed = set_blur
EditorCamera()
app.run()